This article needs to be updated.(September 2019) |
Cogmind | |
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Developer(s) | Grid Sage Games |
Publisher(s) | Grid Sage Games |
Release | 16 October 2017 (Early access) |
Genre(s) | Role-playing, roguelike |
Mode(s) | Single-player |
Cogmind is a tactical science fiction roguelike available for Windows developed by Grid Sage Games, a company founded by Josh Ge. Before its Steam early access release on 16 October 2017, it underwent public testing through alpha and beta stages.
The player character is a robot, able to salvage parts from the remains of other robots; the game includes over 1000 of these parts.[1][2] Character development is primarily focused around equipment: parts can be gained and used to level up, but also lost. Another distinguishing feature is the in-game interface, which is considered to be user-friendly compared to other roguelikes.[3] The game also features a destructible environment, "a living ecosystem" of robot types, and a detailed stealth system that minimises dependence on combat.[4]
Cogmind originated as an entry for the 2012 7-Day Roguelike Challenge, and was based on Ge's previous roguelike X@COM. After the challenge, Ge decided to develop the concept further, releasing the first public alpha on 24 May 2015, though Ge considered the alpha to be on the level of many games' release candidates.[1][5] In the beginning of 2016, it was selected as one of Destructoid's top indie games to look for that year.[4] Grid Sage Games released a public beta on 6 May 2017.[6] This was followed by an early access release on Steam on 16 October.[2] Despite it being labelled as early access, Ge stated that it was "a very complete experience", and that he only planned to withhold it from full release for around 6 months.